These Day , keeping up with game can be a full - meter job . So how do you separate the signal from the noise , the wheat from the chaff , the Temple Runs from the Temple Jumps ? take into account us to help by regularly selecting a plot You Should Play .
House on Fire’sThe Silent Ageis actually a two - part game : The first instalment , which is free to play , was released in former 2013 , while the second episode , which cost $ 5 , was release just a few workweek ago . You should think of the entire game as a $ 5 investment , though , because I undertake you wo n’t be capable to quit after episode one ’s cliffhanger .
The Silent Age is a full stop - and - rap adventure biz that takes blank space in two dissimilar epoch — your character ’s present - day 1972 , and a forty - year saltation to the eerie , post - apocalyptic 2012 . Without giving away too much of the plot , you trifle as an unassuming janitor at a heavy corporation who stumbles upon a time - traveler from the hereafter . The prison term - traveler asks you to discourage him about this coming together … and then dies , leaving you with a pocket - sized sentence - travel motorcar that you’re able to expend to flick between 1972 and 2012 .
You ’re then lead to solve the puzzle of what the heck happened to this guy cable , by using a combining of your time machine ( which go on you in the same position , just convert the sentence ) and various object you find in the surround . While many point - and - strike risky venture games can feel overly relaxed , The Silent Age expertly weave an intriguing plot line around its puzzles to give you a sentience of urgency . It ’s the most fast - step point - and - tap teaser I ’ve played , and that ’s only one of the reasons you should check it out . Here are three more reasons you should play this secret plan .
A well - designed puzzle game : I play a lot of puzzle games , and I ’m peculiarly a sports fan of “ scat the room ” games , in which you have to utilize various objects to resolve puzzles and lick your fashion out of a locked room . The Silent Age plays very likewise to “ fly the coop the elbow room ” games , and the write up line involves a lot of escaping from ( and snap off into ) locked room .
However , unlike many “ escape the room ” games , The Silent Age ’s mystifier are both clever and logical . The objects you break up up , and the ways in which you use them , make perfect common sense — for case , covering broken field glass with a mantle , or distracting a barkeeper by ordering a complicated drink . It ’s not one of those games that was hurriedly put together ( perhaps this is obvious — the 2d installment amount a class and a half after the first ) . The game ’s time travel element also play intemperately into teaser solving . For example , lots of doorway are open in one time , but not in the other , so you ’ll chance yourself throw back and forth quite regularly .
The Silent Age ’s puzzle add to the story line — you’ll have to nail tasks , like distracting the barman , so you’re able to get into another room .
Atmosphere is everything : There ’s no getting around it — The Silent Age is visually gorgeous . The bright , vibrant colors of the biz ’s 1972 contrast utterly with the dystopian , muted grayness and green of the plot ’s 2012 , and every belittled detail appears careful . The game denotes objects you could pick up by making them ever so slenderly lustrous than the beleaguer while — giving you a subtle pinch without cark from the game ’s overall atmosphere .
The Silent Age is a nicely put - together package of art , soundtrack , and legato , beguilement - spare controls . The opening screen suggests you play the biz with headphones , and I secondly that suggestion : The soundtrack , while not particularly exciting , is everything it postulate to be . Much of it is eery ambient noise peppered with sound personal effects , which makes for a somewhat unsettling ambiance ( and that seems to be precisely how the game want you to feel — uncertain ) . The soundtrack does have a few bright smear , such as the pumping medicine inside a nightclub . expend your headphones , and you ’ll definitely forget that you ’re in present - day 2014 .
See this double ? This is 1972 . This story ’s principal mental image is this same scene , but from 2012 .
LOL .
The secret plan also takes a nice twist ( one you belike wo n’t see come ; I did n’t ) that ’s both surprising and consistent . Each episode is divided into five chapter , and the writer do a not bad job of keeping you interested and on your toes throughout the integral storyline .
Developer : House on FirePlatform : iOS(Universal)Price : destitute