Hirameki Internationalis democratic in its aboriginal Japan — it ’s one of many companies that publish “ visual novels , ” — a variety of modern - day option to “ Choose Your Own Adventure ” books . The company is hold a tough sentence finding an American audience , however , primarily because of retail merchant resistance .

The society , which set up store in the monger room at last weekend’sAnime Boston 2007convention — has a line of visual novels it sells for Mac and PC as part of its “ AnimePlay ” line . Hirameki has find a niche catering towards buff of Nipponese brio ( anime ) and graphical novel ( manga ) , but a want of indecorum with the music genre and jeopardy distaste has stopped retailers from carrying the software program in shop , say Aldo Donnaloia , the company ’s sales manager .

Visual novels sport rich people of colour nontextual matter and soundtrack with some of Japan ’s well - known phonation actors speaking role dialogue . They are n’t as synergistic as games , but they ’re not wholly passive like e - books or movies , either . Visual novel often provide users with decision - making capacity that will affect the narration ’s outcome . The pacing is ho-hum than a biz or a movie , but offers a rewarding yield for enthusiasts who like the unique experience .

When optical novels are prepared for American audiences , the original Nipponese language track and all the original story is exert , but a subtitle track may be let in so English speakers can translate what ’s going on , which may turn off some occasional substance abuser who do n’t want to have to read .

Sometimes visual novel are compare with “ go steady sims , ” a musical style of for the most part titillating interactive amusement where the goal is to disrobe a woman or to have sex , but there ’s a lot more to it than that . Hirameki , for example , markets products safe for teens and others . In 2006 , the party began offering Mac - compatible titles as well , first with a gothic horror novel anticipate “ Animamundi : Dark Alchemist ” and more recently with “ Yo - Jin - Bo , ” a story localize in feudal Japan . Both title leverage Adobe Flash to achieve fussy - platform compatibility .

Donnaloia toldMacworldthat despite the genre ’s huge achiever in Japan , traditional software retail merchant in the United States have been very loth to give shelf infinite to Hirameki ’s claim , to see if American retail consumer are concerned in essay something new .

“ They take care at the titles and they see that they ’re not biz , and they do n’t understand , ” say Donnaloia .

As optical novel , Hirameki hop that its software might appeal to bookshop and library as an alternative to traditional print content . But it ’s been a problematic sell there , as well . Librarians and Good Book vendee do n’t quite get it , either , Donnaloia say .

“ I ’ve been up and down each glide and everywhere else , ” he added , exasperated .

So for now , Hirameki is left to sell its visual novels straight through its appearances at Zanzibar copal conventions and through select retailer that specialise in reaching out to anime and manga enthusiasts .

But the retiring few eld have seen volatile growth both for anime and manga in the United States . Once a cult phenomenon restrain to conventions and a few select mail - edict media way out , anime is now popular enough to merit significant shelf quad at major home retailers like Best Buy . Both Borders and Barnes and Noble lineament healthy manga sections in their brick and trench mortar retail location .

U.S. anime publishing house Funimation recentlylauded the iTunes Store ’s abilityto attract raw consumers to anime — some of its considerably - known title have been useable for leverage and download since February . The party spoke at the same convention where Hirameki made an appearance — an annual gathering of anime enthusiasts in Boston , Mass. that has seen an almost tenfold gain in attending in the past five years .

So Donnaloia hopes it ’s only a issue of time before American consumers — and retailers — catch up with their Japanese similitude and take up visual novels the same way they ’ve embraced Nipponese video games , monster movies and other Japanese ethnic factor that have made their way into the American mainstream .