These days , keeping up with game can be a full - clock time problem . So how do you split the sign from the noise , the pale yellow from the chaff , the Temple Runs from the Temple Jumps ? permit us to aid by on a regular basis selecting a secret plan You Should Play .

A U.S. space shuttle inexplicably go down on a moon in a beetleweed far , far forth . One survivor — a science scholarly person named Taylor — has managed to get her communications machine ferment , and she ’s texting … well , you .

Apparently , Taylor ’s really trusting of some random stranger with an iPhone on Earth .

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Lifelineis different ( and I imply that in a effective fashion ) from the wandering game you ’re used to . This prefer - your - own - adventure biz is all schoolbook — a linear conversation between you and Taylor . Although the premise is simple-minded , and the user interface ( all textbook with A / B choices for you to pick every so often ) is very basic , this is not your usual interactive fable game . In Lifeline , clip is also a gameplay element : Taylor comes to you when she needs assistance , but when Taylor ’s busy — say , walking to a peak that look about an minute by — she turns off the communications equipment and you ’re left await in the dark .

You wo n’t rush through this biz , picking out pick get out and correct to see if you point Taylor down the correct path . You ca n’t , because Lifeline ’s story work out over the course of several day .

It ’s emphatically a overbold , new experience , and gratefully not a freemium money - snatch gimmick ( you ca n’t cut down dollars to quicken up Taylor ’s journeying ) . Here ’s why :

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The story is engage : Interactive fiction is n’t always up my alley . But whatdoesn’tsound cool ( and a little creepy ) about Lifeline ’s secret plan ? Taylor , a skill educatee ( high school , I ’m take for granted , since AP classes are mentioned ) , is on the spur of the moment strand on a bare moonshine that circles a planet that ’s nowhere near Earth . The story oscillates between the canonical , mundane issue of moonlight - life ( i.e. make it the cold when the sunlight goes down ) and the more interesting part of exploring a ethereal body ( i.e. that strangely man - made - looking summit that hovers just over the horizon ) .

Taylor ’s not the bravest somebody , so sometimes you need to give a little encouragement .

Taylor ’s vox perplex a little needy at times , but I cerebrate that ’s to be expected when you ’re stuck on a stone , alone , a billion miles from Earth . And Taylor is convincingly tangible — rattling enough that you ’ll find yourself all engrossed in the storyline despite the lack of visuals .

Innovative gameplay with a dramatic twist : Using time as a gameplay element is , quite honestly , genius . Not only does Taylor ’s absence ( and sudden reappearance ) create a more convincing atmosphere , but the suspension in the game make for an incredibly dramatic story . Do n’t get me wrong — the history was dramatic to begin with , but it ’s all themoredramatic when you ’re waiting on the edge of your seat for Taylor to get back to you about what she ’s found in the wrecked ship . You know , like when your friend start texting you a racy story and then stops midway through to see a movie — that sort of drama . The prison term ingredient definitely exact Lifeline from an average interactive story to an actualgame .

If you chair Taylor astray , and she , um , perishes , you may start over — and this metre , you ’ll have the pick to play the biz in “ Fast Mode , ” which mean that Taylor ’s absence seizure wo n’t be in tangible - time . This pick is for people who want to encounter through to where they made the wrong selection .

Apple Watch compatibility : Lifeline also uses other gameplay elements , such as presentment — you’ll get notifications when Taylor texts you ( if you do n’t turn them off , that is ) . And if youhave an Apple Watch , you’re able to get these apprisal flop on your wrist joint , which fix for a pretty piquant experience . life line on the Apple Watch is n’t particularly rotatory , but you could play the full game ( admittedly , it ’s a mere game ) from your Watch , which makes you palpate a scrap more like you ’re actually talking to this poor , stranded astronaut . Taylor texts you when she ’s around , and responds when you “ text ” back ( by take a pre - written solution ) , and even makes your scout sense like it was worth the $ 350 - plus you spent on it .

Developer:3 Minute GamesPlatform : iOS(universal)Price:$2