Porting — convert games to run from one weapons platform , like Windows , to the Macintosh — is the mainstay of the commercial Mac biz market . I also cerebrate it ’s killing the Mac as a gambling program .

I signify no contempt to my colleagues atAspyr Media , Feral Interactive , MacSoftorVirtual Programming — they sure as shooting do a pot of admirable workplace , and have help oneself sustain the Mac game marketplace for years . And many of us , myself included , have it away to play top - tier up commercial-grade game on our Macs — so I say support them and buy their plot . But please do n’t grease one’s palms them to the riddance of all the other gravid game on the platform .

Even MacSoft and Aspyr have gotten into the act of original game development — MacSoft with Close fighting : First to Fight and Aspyr Media with Stubbs the Zombie . Fortunately for people who like to play games on their Mac , they ’ve follow the path of World of Warcraft creatorBlizzard Entertainmentby bid simultaneous freeing for the Mac and other platforms .

The goose that laid the halcyon egg

The trouble with rebirth , which still make up the bulk of the game sold for the Mac every year , is they classify the Mac to the status of a “ me too ” platform . mackintosh are a lower-ranking maturation chopine that ’s an afterthought , if it ’s a sentiment at all , in the idea of mainstream game developer . And secondary development platforms are almost always doomed to failure .

There are a lot of reasonableness why the Mac has n’t blossomed like other platforms when it comes to play , and I ’ll be ask a look at some of those intellect in next blog entries and bid some suggestions for change . Suffice to say that for now , there ’s a pragmatic step you’re able to take to help turn the market around . And it ’s childlike : bargain games from original Mac developers .

I already bring up a few titles that appeared on the Mac at the same clip as they have other platforms , but let ’s deform our attention to “ independent ” Mac game developers — companies that might not dominate a high profile , but ace that should definitely be on your radar , even if game are only of passing interest to you .

The indie

have me precede this with an of import caveat : This list is by no agency complete . If you or your favorite developer is n’t on here , there ’s no rebuff intended . I did n’t desire to deluge readers with a big list of developers and links . But I did want to give you some resources to match out what I ’m talking about .

Ambrosia Softwareis one of the elder national leader of the bunch , starting biography at a metre when net connectivity was still a novelty and dial - up connectivity was stock . The ship’s company has diversified in recent yr with public utility like Snapz Pro and WireTap Pro , but game are still a lynchpin of its product line — the saucy ( and some say perverted ) side - scroller El Ballo and GooBall are example of recent Mac games .

Danlab Gameshas been steady turning out slap-up shareware games for the Mac for several years , and has really distinguished itself by offering fantastic 3-D transportation like Jammin ’ Racer — aMacworld2005 Game Hall of Fame winner — and Islands Mini - Golf . They also have a variety of chance games like Mah Jong Solitaire , visiting card games and more . Danlab is n’t only a Mac plot developer , but its titles do debut on the Mac first .

Freeverse Softwareoffers package fare you ’ll find the right way alongside your favorite major commercial-grade releases on the shelves of the Apple Store . Like Ambrosia they ’ve turned their attention to non - game package in late geezerhood , tailoring a connection web web browser particularly for minor , for exemplar , and taking control of retail statistical distribution for the phenomenally fun pic program Comic Life .

Freeverse has , in recent year , also transmigrate to a business model not unlike the “ giving guy wire . ” They ’ve distributed Mac secret plan conversions write by Virtual Programming , for exercise , and this twelvemonth they plan to release a mates of Mac biz conversion of their own — Heroes of Might and Magic V and Legion Arena .

GarageGamesis the archetypal example of the expression “ eating your own hound food . ” The company makes and licenses multi - platform secret plan engine technology called the “ Torque Game locomotive ” to little developers for as little as $ 100 , and they also bring out plot made by those licensees . So far , they ’ve published a bunch of great Mac games like Marble Blast , Orbz , ThinkTanks , Dark Horizons : Lore and TubeTwist . Publishing original Mac games is n’t their anchor , but they do have a gravid Mac pursuit — and more often than not , the games are relinquish at the same time for Mac , Windows and sometimes Linux .

No discussion of original Mac game publishers would be pure without a tip of the hat toPangea Software , a company that ’s for the most part build its reputation with Mac gamers by having its form of address bundled with Macs for year . Nanosaur , Bugdom , Otto Matic , Enigmo and many other hit Mac biz have emerge from Pangea over the years , and they keep plugging off , most recently with Enigmo 2 .

Spiderweb Softwareis another Mac - centrical developer that creates games for Windows , too — but always make the Mac sack first . This ship’s company is indisputable to appeal to you if you ’re a Dungeons & Dragons devotee bet for some “ old school ” RPG - style entertainment on your Mac . What ’s more , the game have very low scheme requirements that even countenance user of “ Classic ” Mac operating system versions to play .

Strength through diversity

Let ’s not kid ourselves : gambling is a multi - billion dollar market , and the Macintosh game industry is a drop in that sizable bucket . It ’ll probably stay so for quite some metre , and to that end , the work that we ’re doing today is n’t going to exchange the minds of the actuaries and accountants that help decide which platforms that giants like Electronic Arts or Activision are going to brook .

More than one bad-tempered - platform project at major biz publishers has shrivel up and conk on the vine because of a deficiency of management reenforcement for a political program that some office jockey just do n’t see as worth make the cause . That ’s sorry and it ’s frustrating .

That means that Mac game ports are go to be with us for a while — as long as we keep buying them , and the companies doing them can make a strong line case for them . And it ’s important that we do , because these are companies that are convey inviolable products to the Macintosh that we need .

But by the same souvenir , there are a small but important community of Mac biz developers who put the Mac first , or on an equal spirit level with Windows and console table system , and they ’re as deserving of our support . So please checker out some of these links , and apply services likeMacgamefiles.com , to receive other games you might wish , and buy those too .