Expert’s Rating

Pros

Cons

Our Verdict

If pauperization for Speed or Gran Turismo are the kind of game you bought a PlayStation 2 for diddle , you ’re not going to discover a lot to appreciate inRedline . In fact , you ’ll probably hate it . But on its own merits , this motorcar racing game from Ambrosia Software has a lot to like .

Redline puts you behind the steering wheels of a variety of real - globe cars ranging from a VW Golf all the elbow room up to a Lamborghini Diablo , with plenty in between . There ’s a simulation mode that emphasizes realistic aperient , an colonnade modality ( and “ turbo arcade ” manner ) that throws care to the fart , on-line turn , online sexual conquest trailing , and fate of challenges that unlock new fomite and racing circuit .

What ’s more , the game ’s architecture is open - ended , so you could download ( or make ) jade - inch that add together new vehicle and race tracks into the game — everything from fairly intelligible stuff like a Ferrari Testarossa or a Toyota MR2 Spyder to a pressurise Ford Aerostar minivan or a Dalek ( the evil robot from Dr. Who ) . you’re able to also download race tracks mold after genuine - world venue , and ones that break the jurisprudence of cathartic .

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Redline does n’t boast the most advanced graphics engine in the world — the particular on the auto and the environments is acceptable but certainly does n’t gleam and glisten with the photorealism you ’re likely to find on cabinet these day , or even with many of the sophisticated effects you ’ll find in commercial Mac racing titles like Feral Interactive ’s full Immersion Racing , for example .

Little blue CorvetteTwo classic muscle railcar , the Corvette Stingray and the Ford Mustang , square off at sundown in a race around a twisting canon route in Ambrosia Software ’s Redline .

Having said that , Redline does fun — for a shareware title — a relatively sophisticated degree of particular effects : rain that splatters on your blind , for model , and active tailing effects ( especially apparent at night or at sunset , when the Sunday will cast long shadow ) .

Redline underscore real - world driving atmospheric condition when it ’s working in the Simulation mode . Do n’t expect to take hairpin turns at 200 miles an hour without meet major problems . On the other helping hand , if all you desire to do is carom around the track like a pinball , the Arcade and Turbo Arcade modes muffle down the realism in favor of fun .

There are several unlike racing modality in Redline . you’re able to ill-treat through a serial publication of challenge — slaloming around cones , for example , or executing an S turn correctly — in society to unlock new and more sinewy car modeling . you may also attempt to wrench in the fast time on the different track by putting the railroad car you ’ve unlocked through Time Trials . If all you need to do is just go head to head with some computer controlled opponent , there ’s Quick Race . And Multiplayer permit you take on arrival on the same internet or over the Internet .

The Challenges can be very demanding — I must have had to replay the S curved shape and Slalom II challenges 20 or 30 meter before I get them correct . finally you ’ll place gamy enough to win a Gold , Silver or Bronze medal in each issue ; doing so will unlock raw cars and new challenge . What ’s more , Redline is tape your times and sending them to a server , so you’llsee other players ’ namesin the top spots . ( And it ’s a sore point of disputation for me that my Mac OS 10 Hints workfellow Rob Griffiths still have the top spot in the Slalom II challenge . )

see how to get the most out of your automobile and the most out of the track requires a fair full compass of physical science and of automobile mathematical process . While you might have driven for years , unless you ’ve done any performance driving , or unless you ’re a racing enthusiast , concepts like deadening in / tight out , outside / inside / outside and other minutia , This is covered a bit in the PDF user ’s guide that come in with Redline , and you ’ll savvy a act of it from ascertain demos of the computer doing the Challenges itself , but this is a painful item with me in Redline . For a game that pride itself on pretence , there ’s precious slight here in the way of actual grooming .

Audio is another weak point of the game . The game certainly has a variety of noises — railway locomotive vocalise , crushed rock and rocks getting kicked up when you run your railcar off the road and such — but there really is n’t much variance in the sound of different cars . The classical Corvette Stingray did n’t have the throaty V8 ululation I ’m familiar with for that model ; it did n’t sound well different than the high - pitched whine of the VW Golf ’s four - firecracker forced to downshift at mellow rpm .

There ’s no damage modeling , either — a personal pet peeve of mine . If I ’m going to sideswipe a canyon wall at 120 stat mi per , I certainly want to see some body hurt . And I do n’t . In fact , after the game was first released , Ambrosia supply a “ Strict ” fashion to change hit detection for this very ground — even in Simulation modality , players can use walls to help brake themselves .

Ambrosia also deserve quotation for incorporating analog controls into Redline ’s supporting . If you have a steerage bicycle , or a game pad , you’re able to get it to do work — there are mastery here and preferences for you to adjust sensitiveness .

The bottom line

Redline is n’t the perfect racing simulation , but at $ 25 it has a lot to urge it . Make certain to download the demo and check it out for yourself .