destitute - to - play games often look appealing , but it ’s unmanageable to know at a glance whether the business role model is pernicious and fun ruining , or reasonable and worth pumping a few bucks into . With Freemium Field Test , we ’ll take a late free - to - play iOS plot , put it through its paces , and let you bang if it ’s really deserving your meter ( and money ) .
I never expected to spend $ 25 inCandy Crush Soda Saga . in reality , I never bear to pass $ 25 withinanymobile game , least of all something like Candy Crush Soda Saga . But here we are a couple weeks afterward , and now I have to collect my iTunes receipt and sheepishly forward them to my editor in chief . ( Sorry , boss ! )
But I ca n’t be the only one that found the in - app leverage trigger just a short too easy to squeeze in King ’s late free - to - frolic phenomenon . It ’s built that agency , and that ’s the intact point . This is n’t a scrappy studio making the game they ’ve always wanted to — King ’s whole mantra is monetization , and they ’re arguably the good at it , turning colorful and oftentimes derivative puzzlers into cash - yield machine . And it obviously works .
That vocalise cynical , but I ’m not bitter at all . In fact , I had a mint of fun check up confect stone and soda ash bottleful , although the peaks of frustration always seem just a bit too figure for Soda Saga to sense like a reliable science - based secret plan .
If you do n’t readable at least one burnt umber public square per crook , another is append to the board . And those sweet pastry nearby are multilayered , which imply they take several nearby equal to clear .
The pitch
confect Crush Soda Saga is n’t a dramatic shift aside from the original Candy Crush Saga , just as Angry Birds Seasons was n’t a full reimagining of its progenitor . It ’s a standardized biz with a slightly different report and a couple of new mechanics .
As before , Candy Crush utilizes a intimate match - three teaser formula , challenging you to link like - colorise candy icons to clear them from persuasion . And you ’ll have a primed number of moves available to finish each stage ’s object , whether it ’s clearing chocolate squares from the grid or unearth large gummy bears hidden beneath ice sheets .
Soda bottles add liquid to the screen when cleared , so then fresh pieces fall up from the bottom . This is n’t even the whole stage — there ’s another section above .
Where Soda Saga shakes things up is in adding even more type of confect pairing , which result in additional special pieces . Now you could match four candies together in a square to bring forth a swim fish — which , when realize , seeks out a exceptional piece on the board and detonates it . Or , if you match seven like - colorful candies , you ’ll earn a bit that paints others a single color , typically resulting in a chain response of candy blending and disappear from sight . Also , there are leg that rely on popping soda ash bottle to make fluent flow into view , which guides part upwards rather than down .
What that all means is more possible for topsy-turvyness , although the circuit card layouts conversely seem more forced than ever . You ’re expected to make matches in tight and occasionally twisty boards lined with pastry dough lame and ice layer that take several nearby matches to clear . Progress comes slow , and too often Soda Saga has to reshuffle the contents as the layouts are too cramped to allow for flexibility in your uncommitted moves .
The catch
This is what you want to see : several power - ups chain together at once , breaking away a secure phone number of the candies . It can be rather rare .
And that , irritatingly , is a self-aggrandizing part of the design — which find like an designed move to diminish the experience . That ’s where a potentially great puzzle biz gets poked and prod so much that fun is sacrificed to tempt you to make up money . You ’ve get a functional free biz , but there are times in which the gratification of success and triumph feel like it ’s the right way behind a paywall , and there ’s no other means to get it . But you ’re invested . You ’ve played dozens of levels . You ’re not going to let a few bucks come between you and the rest of the secret plan , right ?
Like its predecessor , Soda Saga gives you up to five destitute lives to do work with , and they regenerate slowly over time . you may snag more by begging Facebook friends , which is a form of social torture . I could n’t stomach trying to initiate such a request , so I waited for others to bug me for more living , and then we continually trade back and off . you’re able to grease one’s palms more credits for life if you require to act more forthwith , but that ’s not really the punish part here . Waiting is a sensible outlook .
What ’ll wear your down are the limited issue of move allowed in each stage , which you’re able to naturally expand by drop money . That ’s where almost all of my money went : I ’d play a stagecoach several time and come nowhere near eat up it . But finally , I ’d get so close thatsurelyI need just a few moves to complete the objective . Now ’s my chance , and add five more movement only cost about $ 1 ( although if you keep adding moves to a single endeavor , the toll zoom ) . Is n’t that deserving save up potential years of defeat ? Yeah , maybe — if you ’re exceedingly choosey about when and where you tap into your personal fund .
If you ca n’t wait a distich hours for your life to refill , you could always pay for gold bar — or beg Facebook friends . Chances are you ’ll find yourself in a symbiotic life sentence - swapping relationship with a couplet of crony .
The main sticking distributor point is that Candy Crush Soda Saga uses randomized boards : the various confect composition are never in the same spot between effort , and even the objectives you necessitate to make — like those hidden gummies below the surface — might be in different position . Whether they ’re really random or lean toward the useless is unreadable . But winner is so often dependent on make concatenation response of especial small-arm , and if the board ’s contents are n’t set up to permit for such elaborate jazz group , you ’ll get nowhere tight .
That happens a lot — and Soda Saga ’s sudden trouble spikes come much , much earlier than in Candy Crush Saga . When you win , it feel like luck . And when you lose , it seems like you never stood a chance . When you get shopworn of the latter sensation , you might drop money to bear on ahead until the next roadblock . “ One last meter , ” you think . We ’ve all been there .
The verdict
Three Day ? That ’s ridiculous for the game ’s first lock - off area ( after level 45 ) . I prefer to pay in amber bars ( most $ 1 deserving ) rather than clout friend . Or waitress , of course .
While pitiful to recount , you have to hand it to King : it ’s a brilliantly effective freemium design . And that ’s because that Candy Crush Soda Saga is an impeccably designed mobile secret plan : it see slick , puts a smart spin on catch - three puzzling , and the intermixture of limited lives with challenging stage somehow afford it unbelievable appeal . I want to spiel constantly , and I needed to labor further and further . And that ’s just how I expend several times more money than I would ’ve paid for any exchange premium puzzle game .
I ’m left feeling a little disappointed — in myself for playing into the trap , but also in Candy Crush Soda Saga for not living up to its full potency . With more of a focus on simplifying and polishing the game design with an middle for fair , ambitious grade , it could ’ve been one of the best puzzle on the App Store . alternatively , it ’s unfocussed and discrepant , with so many dissimilar play elements butting heads and too much left over to luck .
And still I want to play . But a dozen or more hours and twice as many dollars later , I know now that spending grownup is n’t going to convey me any more satisfaction than waiting or play something else instead . Or at least , IhopeI know that .