In late August Aspyr Media Inc. and Wideload Games first announced plans to cooperate on a new plot dismissal . On ThursdayAspyrand Wideload Games offered the first detail about the secret plan , include political platform information and a dismissal schedule . Stubbs the Zombie in “ Rebel Without A Pulse ” is the game , and it ’ll be published worldwide for Mac , PC and Xbox cabinet in the summertime of 2005 .
“ Rebel Without A Pulse ” cross out Aspyr ’s first functionary foray into original A - listing deed publishing — the company is well get it on for its transition of popular cabinet and PC games to the Macintosh . It ’s also the debut secret plan from Wideload , a new game developer create by Bungie Studio beginner Alexander Seropian and other Bungie vet .
Based on an updated translation of the same railway locomotive engineering science used in Bungie ’s first person shooter “ Halo , ” “ Rebel Without a Pulse ” lay player in ascendancy of a wisecrack zombie named Stubbs , “ who takes on an ultra - innovative metropolis of the time to come using nothing but his own carcase and the weapons of his possessed enemies . ” The secret plan is rife with tongue - in - cheek humor , a strong storyline and innovative combat techniques .
“ William Stubbs ’ brain - eating risky venture brings him through bustling shopping dominion and verdant farmlands to battle sore scientist , rural militiaman and the world ’s mortal barbershop quartet , ” explained the society in a recent financial statement . “ His foeman have shotgun , tanks , and all personal manner of futurist weaponry . All Stubbs has is his own rotting corpse , a distinct deficiency of pain in the neck or conscience , and the power to ferment foeman into zombie allies .
“ What begins as one snake god ’s hunt for revenge rapidly escalates into an all - out state of war between the living and the deadened – but this time it ’s the zombie fight for truth , justice and the repurchase of dead on target love . Yes , it ’s a love story too . ”
Aspyr Media President Michael Rogers outlined some of what make the new biz alone when he late spoke with MacCentral .
“ Stubbs has a hand that he can pull off , ” said Rogers . “ so it can go places you could n’t ordinarily go . you’re able to also use it to own multitude , to get them to do what you want them to do . ”
In fact , Stubbs can raise a authentic team of zombie to do his bidding , according to Rogers . The plot sports a Modern stilted intelligence activity ( AI ) system , to help make indisputable that Stubbs ’ shambling zombie horde is , as the press release puts it , “ the most keenly intelligent mindless zombies in the history of video game . ”
Inspired by Stubbs ’ putrification and the topic of the walking dead , the game ’s designers have extended the gameplay in unusual ways , articulate Rogers . Stubbs ’ body really becomes a weapon in the secret plan : you may yank out your own rotting organ to use as “ gut grenade ” against your enemies , your infected sputum can be used as a weapon and your top dog can act as a bowling ball . Stubbs also emits “ flatulence beyond the ken of deadly men . ”
Rogers differentiate MacCentral that Aspyr is planning to embark all three interlingual rendition of the plot at the same time . Wideload is developing “ Rebel Without A Pulse ” on the Xbox platform , and Aspyr Studios , Aspyr ’s intimate ontogeny team , is handle the Mac and Windows conversion itself , under the breastplate of Aspyr director of PC and Mac development Glenda Adams .
Ginger Rogers say that gamers conversant with the quality of nontextual matter in “ Halo ” should only see that as as starting point for how “ Rebel Without A Pulse ” will appear . “ The Wideload team has added a new bumpmapping organisation and new pixel shaders as well . It ’s backbreaking to see ‘ Halo ’ in there , ” said Rogers . “ They ’ve made the engine even pretty than it was before . ”