Apple ’s Vision Pro web site is filled with incredible photos and fancy phrases to key how rotatory the headset is , but you wo n’t rule Apple ’s common tech specs page . That ’s likely because the equipment is n’t shipping for another 10 months or so , and thing are in all likelihood cash in one’s chips to vary .

So there are a lot of modest specifics we do n’t roll in the hay . For example , Apple draw the display as a “ impost micro‑OLED show organisation [ that ]   features 23   million pixels , deliver sensational resolution and colour , ” but does n’t cite ProMotion — Apple ’s high-pitched - refresh technology that automatically adjusts the refresh charge per unit up to 120Hz for ultra - placid scrolling and responsiveness .

On a $ 3,499 Pro gimmick , we course acquire ProMotion would be include , but that ’s actually not the case . According to functioning engineerRikky Roy Kogantiin the seminar “ Optimize app power and performance for spacial computer science , ” Vision Pro ’s refresh charge per unit is broken than other Pro equipment with ProMotion displays : “ The compositor is always render . It supplies new pace to the presentation at a charge per unit matching the video display ’s refresh pace . This help oneself provide a comfy experience . This charge per unit is usually 90 frames a 2nd but can be high-pitched . ”

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The high frame rates Koganti refers to are for some 24fps videos that require 96Hz ( 24X4 ) for smooth viewing . Apple recommend using 24fps or 30fps picture for optimal public presentation when play video on Vision Pro .

A 90Hz presentation is the same as aGoogle Pixel 7aand significantly lower than other VR headsets , including the Meta Quest 3 ( 120Hz ) , PlayStation VR ( 120Hz ) , and Valve Index ( 144Hz ) . However , the Vision Pro ’s display are much higher quality than any of its challenger . And based on the early impressions , no one seems to notice that it has a miserable refresh charge per unit than the iPhone 14 Pro .