As was the case with past Apple products that were highly look for ( such as the iPhone and the Apple Watch ) , the figure ofreports and rumorscircling an Apple AR / VR headset have intensified , from sources both reputable and otherwise . There have been renders and mockups , glasses and chips , and capacity possibility aplenty . At this point , it would be more surprising if Appledidn’tannounce a assorted realness headset next year .

But go under aside all the information garnered from the the like of supply chains and analysts , it ’s always worth pack a whole step back and see at what Apple is doing right now that might provide clues as to where it ’s guide . The company is punctilious about place groundwork for newfangled products in its existing line - up , and if it ’s ramble out something as major as a brand novel program sometime in the next six to nine months , you could look that today ’s Apple devices hold some reading .

State of the avatar

Arecent report from Bloomberg ’s Mark Gurmanidentified three areas that Apple is targeting for its initial headset : play , media white plague , and communication .

communicating is specially challenging . We ’ve figure visions of sundry reality communicating from companies like Meta and Microsoft , most of which bank on the idea of some sort of virtual embodiment . That have perfect sense , because when you ’re wearing a headset , you ca n’t incisively use a live telecasting feed of youwearing a headsetinside a virtual meeting space . That , I think we can all consort , would be eldritch .

Apple , of row , has dabbled in the virtual embodiment realm with Animoji and Memoji , but the current implementations of those technology are n’t potential to form with a headset for the bare reason that they rely on the TrueDepth camera systems on belated iPhones and iPads , and the headset is something youwear , so any camera it has credibly wo n’t be pointed at you , much less capable to get your facial expressions .

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That sound out , it seems almost certain that Apple will still leverage the look and feel of its Memoji when it comes to providing avatars , probably animating them by using input from other movement - tracking sensing element , such as accelerometers . Plus if , as has been speculated , the headset will take advantage of in advance hand tracking , then it sure enough makes sense that Apple late lend torsos and blazon for Memoji in iOS 15 .

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The SharePlay’s the thing

When Apple launches a major new technology across all of its program , it ’s worth model up and demand notification . One of this year ’s challenging additions to Apple ’s equipment was SharePlay , which debuted this autumn on iOS , but is still in the operation of rolling out to the Mac . While it may not be a feature that ’s in wide employment flop now , it ’s not hard to think that might be in part because its orca opportunity has n’t come in along yet .

think of that one of the giving area Apple is focusing on for mixed realness is “ media using up ” and SharePlay is a fabric specifically designed for medium consumption … in conjunction with communicating .

Because while it ’s easy enough to imagine watching a pic on a giant covert in practical reality , it ’s hardly a social experience . You and your kinfolk probably are n’t all going to sit on the sofa in your own item-by-item headset , determine the same movie ( though Apple would surely fuck it if you ’d buy a headset for every family member ) . Nor does that really seem in line with the kind of personal experience that Apple has traditionally pushed in its selling .

Memoji iOS 15

That said , meeting up with far - flung friends in a practical place where you’re able to share a movie , television receiver show , or albumas thoughyou were in the same place ? Now that seems like something Apple can tell a taradiddle about . And the underpinnings of SharePlay are perfectly positioned to enable that experience — just replace the FaceTime call with your Memoji avatars .

Audio…in…spaaaaace

Apple has spent a mess of time pushing its execution of spatial audio over the last yr , for both video and for euphony . In iOS 15 , you may not only hear audio frequency specifically encode using surround sound technology like Dolby Atmos , also take advantage of an option to have the gadget convert stereo audiointospatial audio recording , andhave it respond to your nous movements .

This lead to a weird experience where you could be walking along listening to music playing from the iPhone in your pocket , move around your school principal to one side or the other , and have the music genus Pan as though it was emanating from a origin in front of you . As it stands , this does n’t make a lot of sense .

But when you imagine about a shared media experience like , say , watching a virtual concert , it starts to hail together . spacial sound recording could be a cardinal part to a mixed reality gadget , mimicking the way we really work on sound to provide an experience that ’s tight to the veridical world . That way when someone in a virtual space is talking on your left hand , you ’ll in reality take heed themon your left field . It adds an thought of presence to audio recording that makes room more common sense in a practical reality context than in a real - world one , and the more senses that these experiences can engage , the more immersive the concluding intersection .

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